//
// ViewController.m
// 线程
//
// Created by BMW on 2018/3/6.
// Copyright ? 2018年 tsouTSoutsou. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, assign) NSUInteger ticketSurplusCount;
@end
@implementation ViewController
{
dispatch_semaphore_t semaphoreLock;
}
//串行列队创建方法
- (void) chuanXing{
dispatch_queue_t queue = dispatch_queue_create("net.bujige.testQueue", DISPATCH_QUEUE_SERIAL);
NSLog(@"%@",queue);
}
//并发列队创建方法
- (void)bingXing{
dispatch_queue_t queue = dispatch_queue_create("net.bujige.testQueue", DISPATCH_QUEUE_CONCURRENT);
NSLog(@"%@",queue);
}
//主列队获取方法
- (void) getMainQueue{
dispatch_queue_t queue = dispatch_get_main_queue();
NSLog(@"%@",queue);
}
//全局并发队列的获取
- (void) quanJuQueue{
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
NSLog(@"%@",queue);
}
//dispatch_group线程同步
- (void) groupSync{
//创建一个并发队列
dispatch_queue_t disqueue = dispatch_queue_create("com.shidaiyinuo.NetWorkStudy", DISPATCH_QUEUE_CONCURRENT);
//创建一个线程同步
dispatch_group_t disgruop = dispatch_group_create();
//任务异步添加到队列
dispatch_group_async(disgruop, disqueue, ^{
});
}
//同步执行 + 并发队列
- (void) syncAndConcurrent{
NSLog(@"currentThread------%@",[NSThread currentThread]);
//创建一个并发队列
dispatch_queue_t queue = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_CONCURRENT);
//添加同步任务一
dispatch_sync(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
//添加同步任务二
dispatch_sync(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//添加同步任务三
dispatch_sync(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
}
//异步执行 + 并发队列
- (void)asyncAndConcurrent{
NSLog(@"currentThread------%@",[NSThread currentThread]);
//创建一个并发队列
dispatch_queue_t queue = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_CONCURRENT);
//添加异步任务一
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
//添加异步任务二
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//添加异步任务三
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
}
//同步执行 + 串行队列
- (void)syncAndSerial{
NSLog(@"currentThread------%@",[NSThread currentThread]);
//创建一个串行队列
dispatch_queue_t queue = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
//添加同步任务一
dispatch_sync(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
//添加同步任务二
dispatch_sync(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//添加同步任务三
dispatch_sync(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
}
//异步执行 + 串行队列
- (void)asyncAndSerial{
NSLog(@"currentThread------%@",[NSThread currentThread]);
//创建一个串行队列
dispatch_queue_t queue = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
//添加异步任务一
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 3; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
//添加异步任务二
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//添加异步任务三
dispatch_async(queue, ^{
//模拟耗时操作
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
}
//同步执行 + 主队列
- (void)syncAndMain{
NSLog(@"currentThread------%@",[NSThread currentThread]);
//创建一个主队列
dispatch_queue_t queue = dispatch_get_main_queue();
//添加同步任务
dispatch_sync(queue, ^{
// 追加任务1
for (int i = 0; i < 2; ++i) {
[NSThread sleepForTimeInterval:2]; // 模拟耗时操作
NSLog(@"1---%@",[NSThread currentThread]); // 打印当前线程
}
});
dispatch_sync(queue, ^{
// 追加任务2
for (int i = 0; i < 2; ++i) {
[NSThread sleepForTimeInterval:2]; // 模拟耗时操作
NSLog(@"2---%@",[NSThread currentThread]); // 打印当前线程
}
});
dispatch_sync(queue, ^{
// 追加任务3
for (int i = 0; i < 2; ++i) {
[NSThread sleepForTimeInterval:2]; // 模拟耗时操作
NSLog(@"3---%@",[NSThread currentThread]); // 打印当前线程
}
});
}
//异步执行 + 主队列
- (void)asyncAndMain{
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"asyncAndMain------begin");
dispatch_queue_t queue = dispatch_get_main_queue();
dispatch_async(queue, ^{
//添加任务1
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------ %@",[NSThread currentThread]);
}
//追加任务2
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//追加任务3
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
NSLog(@"asyncAndMain------end");
}
//线程间通信
- (void)communication{
//获取全局并发队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//获取主队列
dispatch_queue_t mainQueue = dispatch_get_main_queue();
//异步追加任务
dispatch_async(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
//异步追加任务
dispatch_async(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
//回到主线程
dispatch_async(mainQueue, ^{
//追加到主线程中完成的任务
[NSThread sleepForTimeInterval:2];
NSLog(@"2-------%@",[NSThread currentThread]);
});
}
//GCD栏栅方法;dispatch_barrier_async
- (void)barrier{
//创建一个并发队列
dispatch_queue_t queue = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_CONCURRENT);
//添加任务一
dispatch_async(queue, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
});
//添加任务二
dispatch_async(queue, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
});
//添加栏栅方法
dispatch_barrier_async(queue, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"barrier------%@",[NSThread currentThread]);
});
//添加任务三
dispatch_async(queue, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
});
//添加任务四
dispatch_async(queue, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"4------%@",[NSThread currentThread]);
});
}
//GCD延时方法:dispatch_after
- (void)after{
//
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"asyncMain------begin");
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
//2秒后追加任务到主队列 并开始执行
NSLog(@"after------%@",[NSThread currentThread]);
});
}
//GCD单例方法
- (void)once{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSLog(@"啦啦啦");
});
}
//GCD快速迭代方法:dispatch_apply
- (void)apply{
//获取全局队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
NSLog(@"apply------begin");
dispatch_apply(6, queue, ^(size_t index) {
NSLog(@"%zd------%@",index,[NSThread currentThread]);
});
NSLog(@"apply------end");
}
/**
组队列;dispatch_gorup
*/
//监听队列组
- (void)groupNotify{
//打印当前线程
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"group------begin");
//创建一个组队列
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//添加任务一
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//添加任务二
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//添加任务三
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
});
//等待前面的异步任务执行完 回到主线程执行一下任务
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"4------%@",[NSThread currentThread]);
}
});
}
//线程等待(暂停线程)dispatch_group_wait
- (void)groupWait{
//打印当前线程
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"group------begin");
//创建一个组队列
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//添加任务一
for (int i = 0; i < 2; i++) {
[NSThread currentThread];
NSLog(@"1------%@",[NSThread currentThread]);
}
});
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//追加任务二
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
});
//等待上面的任务全部完成后 往下继续执行(会阻塞当前线程)
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
NSLog(@"group------end");
}
//dispatch_group_enter、dispatch_group_leave
- (void)groupEnterAndLeave{
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"group------begin");
//创建一个组队列
dispatch_group_t group = dispatch_group_create();
//获取全局队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//进入组队列
dispatch_group_enter(group);
//追加任务一
dispatch_async(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
}
dispatch_group_leave(group);
});
//进入组队列
dispatch_group_enter(group);
//追加任务二
dispatch_async(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"2------%@",[NSThread currentThread]);
}
dispatch_group_leave(group);
});
//等待前面的线程全部结束 回到主线程
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
[NSThread sleepForTimeInterval:2];
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"3------%@",[NSThread currentThread]);
}
NSLog(@"group------end");
});
}
//GCD信号量:dispatch_semaphore
- (void)semaphoreSync{
NSLog(@"current------%@",[NSThread currentThread]);
NSLog(@"semaphore------begin");
//获取全局队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//创建一个 信号量总和 为 0的信号量 semaphore
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
__block int number = 0;
//追加任务一
dispatch_async(queue, ^{
for (int i = 0; i < 2; i++) {
[NSThread sleepForTimeInterval:2];
NSLog(@"1------%@",[NSThread currentThread]);
number = 100;
//发送给semaphore一个信号 让信号总量加一
}
dispatch_semaphore_signal(semaphore);
});
//等待上面的线程执行完以后 计数减一 执行下面的线程
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@"semaphore------end,number = %d",number);
}
/**
线程安全和线程同步(为线程加锁)
*/
/**
非线程安全(不使用semaphore)
初始化火车票数量、卖票窗口(非线程安全)、并开始卖票
*/
- (void)initTicketStatusNotSafe{
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"semaphore------begin");
//初始化票总数
self.ticketSurplusCount = 50;
//队列一 北京火车票售卖窗口
dispatch_queue_t queue1 = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
//队列二 上?;鸪灯笔勐舸翱? dispatch_queue_t queue2 = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
//转化为弱引用
__weak typeof(self) weakSelf = self;
//异步执行任务 北京
dispatch_async(queue1, ^{
[weakSelf saleTicketNotSafe];
});
//上海
dispatch_async(queue2, ^{
[weakSelf saleTicketNotSafe];
});
}
/**
售卖火车票系统 算法实现
*/
- (void)saleTicketNotSafe{
//恒为真
while (1) {
if (self.ticketSurplusCount > 0) {
self.ticketSurplusCount --;
NSLog(@"%@",[NSString stringWithFormat:@"剩余票数:%ld 窗口:%@", self.ticketSurplusCount,[NSThread currentThread]]);
[NSThread sleepForTimeInterval:0.2];
}else{
//已经卖完 关闭售票窗口
NSLog(@"所有车票已经售完");
break;
}
}
}
/**
线程安全(使用semaphore加锁)
*/
- (void)initTicketStatusSafe{
NSLog(@"currentThread------%@",[NSThread currentThread]);
NSLog(@"semaphore------begin");
//初始化信号量为1
semaphoreLock = dispatch_semaphore_create(1);
//初始化余票总数
self.ticketSurplusCount = 50;
//初始化北京串行队列
dispatch_queue_t queue1 = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
//初始化上海队列
dispatch_queue_t queue2 = dispatch_queue_create("com.ceshi.tsou", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue1, ^{
[self saleTicketsafe];
});
dispatch_async(queue2, ^{
[self saleTicketsafe];
});
}
/**
售卖火车票系统 加锁算法实现
*/
- (void)saleTicketsafe{
//发送一个信号 阻塞下一个线程
while (1) {
//加锁
dispatch_semaphore_wait(semaphoreLock, DISPATCH_TIME_FOREVER);
if (self.ticketSurplusCount > 0) {
self.ticketSurplusCount --;
//打印余票以及窗口
NSLog(@"%@",[NSString stringWithFormat:@"剩余票数:%ld 窗口:%@",self.ticketSurplusCount,[NSThread currentThread]]);
[NSThread sleepForTimeInterval:0.2];
}else{
//票已售完 显示提示
NSLog(@"票已售完");
//发送信号 开放线程 相当于解锁
dispatch_semaphore_signal(semaphoreLock);
break;
}
//解锁
dispatch_semaphore_signal(semaphoreLock);
}
}
- (void)viewDidLoad {
[super viewDidLoad];
// [self chuanXing];//串行队列的创建
// [self bingXing];//并发队列的创建
// [self getMainQueue];//获取主队列
// [self quanJuQueue];//获取全局队列
// [self syncAndConcurrent];//同步执行 + 并发队列
// [self asyncAndConcurrent];//异步执行 + 并发队列
// [self syncAndSerial];//同步执行 + 串行队列
// [self asyncAndSerial];//异步执行 + 串行队列
// [self syncAndMain];//同步执行 + 主队列
// [NSThread detachNewThreadSelector:@selector(syncAndMain) toTarget:self withObject:nil];//开辟新线程调用 同步任务 + 主队列 不会造成线程死锁 会放进主线程中执行
// [self asyncAndMain];//异步执行 + 主队列
// [self communication];
// [self barrier];
// [self after];
// [self once];
// [self apply];
// [self groupNotify];
// [self groupWait];
// [self groupEnterAndLeave];
[self semaphoreSync];
// [self initTicketStatusNotSafe];
[self initTicketStatusSafe];
//线程跑完 测试
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 100, self.view.frame.size.width - 200, 100)];
label.text = @"线程已结束";
label.textAlignment = NSTextAlignmentCenter;
label.textColor = [UIColor redColor];
label.font = [UIFont systemFontOfSize:15];
[self.view addSubview:label];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
iOS 多线程-GCD全面示例
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